HUMAN COMPUTER INTERACTION

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1.
1 point
It is one of core concept that that are common to both natural computing and UCSD which is similar to universal access but also promotes the notion of careful designs and design standards, so that users with special needs are not excluded from the use of the system.
2.
1 point
One of heuristic rules developed by Nielsen which provide accelerators that are invisible to novice users, but allow more experienced users to carry out task more quickly.
3.
1 point
In following the UCSD processes, this is where you create transcript and evaluation reports.
4.
1 point
This means that the user can actually achieve the task they want (example if the user wants to write a letter, the system supports writing a letter)
5.
1 point
In following the UCSD processes, this is where the storyboards and planning of backbones are created.
6.
1 point
One of the design principle where mistakes are supposed to be recoverable and not disastrous
7.
1 point
One of the design principle which is usually measured in terms of the rate of communication between the system and the system and the user.
8.
1 point
This refers to is an early sample or model built to test a concept or process or to act as a thing to be replicated or learned from.
9.
1 point
This term refers to both the process and the result of the design.
10.
1 point
One of the design principle which requires user knowledge of interaction must be sufficient to work out what action are possible, at any point in interaction and what the consequences of taking those option will be.
11.
1 point
It is one of core concept that that are common to both natural computing and UCSD which refers to output of task analysis
12.
1 point
A type of memory where we remember the specific episodes together with the context in which they occurred.
13.
1 point
In following the UCSD processes, this is where you identify the problem statement and observation of exiting systems
14.
1 point
One of heuristic rules developed by Nielsen which avoid making users wonder if different words, situations or actions means the same thing.
15.
1 point
An aspect of natural computing that focuses through understanding human information processing sufficiently, then we will have a better understanding of sorts of design that will support user in their activities.
16.
1 point
This term refers to a clumsy one, either one or group.
17.
1 point
One of key aspect of human cognition or computation which has the ability to take, hold and process task-relevant memories while they are needed to support action.
18.
1 point
It provides a basis upon which we can evaluate design methods for their efficiency and effectiveness . it is also an art of system designs
19.
1 point
One of heuristic rules developed by Nielsen which prevent possible errors occurring in the first place.
20.
1 point
Evaluate this statement if true or false : The designer has a vast number of key decisions to make. Each screen may contain individual items, each of which require design decisions about layout, use of color, grouping, labeling of features and so on. This will be the work of the designer.
21.
1 point
Which of the following is not included in Key Features of user centered system design
22.
1 point
Which of the following is not a key aspect of human cognition or computation
23.
1 point
One of heuristic rules developed by Nielsen which speaks the users language using words, phrases and concepts rather than system oriented terms.
24.
1 point
One of heuristic rules developed by Nielsen which keeps the user informed about what is going on through providing appropriate feedback in reasonable time.
25.
1 point
It means it can be used by the full range of intended users.
26.
1 point
An aspect of natural computing that focuses on the need for well designed systems is no more luxury ;it is a necessity. It is motivated by the human need to create artifacts that support our strengths and weaknesses, our activities and the achievement of our objectives.
27.
1 point
This must allow the users to achieve the task they want to easily and enjoyably (example one production system might be easy and pleasant to use)
28.
1 point
One of heuristic rules developed by Nielsen which use plain language to describe the nature of the problem and suggest some way of solving it.
29.
1 point
It is one of core concept that that are common to both natural computing and UCSD; this aims to create mechanism by which designer can calculate the number of users who are excluded by specific design feature.
30.
1 point
According to this person as he quoted in Preece, 2002 “the old computing is about what computers can do, the new computing is what user can do”
31.
1 point
In following the UCSD processes, this is where the final implementation of system will take place.
32.
1 point
Which of the following is not a design principle
33.
1 point
It is one of core concept that that are common to both natural computing and UCSD which refers simple list of stated preferences right up to a full psychological profile covering the users strengths, weakness, skills, interest, potential disabilities, age, culture, experiences and interests.
34.
1 point
the phrase “natural computing” was coined by this person (1997) and was intended to supplant the older and possibly defunct term “ARTIFICIAL INTELLEGENCE”
35.
1 point
A type of memory where we have not retained the specific episodes together with the context in which they occurred.
36.
1 point
It provides a real world environment in which to develop new theories of user psychology. It also provide test for existing theories , as well as the data for developing new ones
37.
1 point
One of heuristic rules developed by Nielsen which avoid using information that is irrelevant or rarely needed.
38.
1 point
It is one of core concept that that are common to both natural computing and UCSD; this core refers to the objective of making systems that are accessible anytime, anywhere and to anyone.
39.
1 point
One of key aspect of human cognition or computation which has the ability to select, organize, time and implement appropriate responses.
40.
1 point
One of key aspect of human cognition or computation which has the ability to take new information from the senses to analyse and store the information and to relate currently held information to it.
41.
1 point
An aspect of natural computing that focuses through creation of user models, simple or more powerful. Thus the concept of natural computing provides a conceptual framework within which to address the issues of user modeling
42.
1 point
One of heuristic rules developed by Nielsen which make objects, actions and option visible.
43.
1 point
In following the UCSD processes, this is where the usability guidelines and heuristics are defined .
44.
1 point
Is the study of how people process and store information, manipulate symbol, ascribe personal values to events, attribute cultural and emotive judgments.
45.
1 point
These forces designers to be explicit about decisions made, reviewing them through prototypes and storyboards with other members of the team and potential users.
46.
1 point
One of key aspect of human cognition or computation which has the ability to warehouse long term associative memory, which stores the occurrence of key events and symbols.
47.
1 point
In following the UCSD processes, this is where you identify the requirement statements either functional or non functional
48.
1 point
Evaluate this statement if true or false : As a research application area, natural computing draws from cognitive science, cognitive psychology, human computer interaction, interaction design, sociology and anthropology.
49.
1 point
Study that focuses upon how best to design interactive systems that are both productive and as pleasurable to use as possible by intended users.
50.
1 point
One of heuristic rules developed by Nielsen which provide ways of allowing users to easily escape from places they unexpectedly find themselves by using clearly marked emergency exits.