hci

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1.
1 point
Help us use the knowledge we gathered from previous experience and apply it to similar situations
2.
1 point
If things are simple they will be easy to understand and thus easy to learn and remember
3.
1 point
Speech synthesis and recognition, natural language processing, etc.
4.
1 point
An important concept in interaction design
5.
1 point
Computer should respond immediately to a user’s input or inform the user when long delays are unavoidable
6.
1 point
Protect users against disastrous results of common human error
7.
1 point
People who do all the above
8.
1 point
People who develop and model the end user experience
9.
1 point
users locate objects and functions more easily
10.
1 point
People involved in the design of all the interactive aspects of a product
11.
1 point
Involve limiting the actions that can be performed in a particular design.
12.
1 point
People experienced in user-centered design methodologies
13.
1 point
the system should be easy to learn so that the user can rapidly start getting some work done with the system
14.
1 point
Art of combining text and graphics and communicating an effective message
15.
1 point
Allow more user control & accommodates variations in user skill and preferences
16.
1 point
Provide information about human physical capabilities
17.
1 point
Users should feel more in control if the interface is passive
18.
1 point
Interfaces that have high memorability will be easier to learn and use.
19.
1 point
Provide information about human mental capabilities
20.
1 point
Applied art whereby aesthetics and usability of products may be improved
21.
1 point
People who come up with ideas of how to plan and structure interactive products
22.
1 point
What you see is what you get
23.
1 point
reinforce our associations and therefore increase our ability to remember and predict outcomes and processes
24.
1 point
involves a person’s expectations and his/her ability to determine the results of actions ahead of time.
25.
1 point
No need to know the technical details
26.
1 point
About how people feel about a product and their pleasure and satisfaction when using it, looking at it, holding it, opening it, closing it, etc.
27.
1 point
Provide faster and cheaper equipment
28.
1 point
People who develop and create the visual design of websites, such as layouts & animations
29.
1 point
Conventional objects and symbols will be easier to remember
30.
1 point
How people interact in groups
31.
1 point
People who focus on evaluating products using usability methods and principles
32.
1 point
It will be easier to remember if a particular object is placed in a consistent location
33.
1 point
Show the user only what is necessary
34.
1 point
Develop programming languages, system architectures
35.
1 point
Process of planning the product's specification.